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Old Aug 29, 2008, 01:56 PM   #1
Mbj
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Preview Weekend Update - The Update!

Folks,

Well, things have been, as usual, busy here at Mythic so I have lots of news to share. So, without further ado and no SNL references, here's the update on my update:

1) Significantly improved NPC pathing - Okay, in all fairness it wouldn't have taken much to improve on what we showed you folks during the PW. However, the NPC pathing is back to where it needs to be and while it still isn't perfect, well, it's a heck of a lot closer than it was just a short time ago. We identified a whole lot of bugs and squashed them.

2) Improved pet commands and responsivness - Well, pretty much same as above. Pets will no longer act as if obeying an order from you was the last thing in this world that they wanted to do.

3) Fixed an issue with textures blurring - Nothing like looking at textures through a blurred lens to make things look really sharp eh? Major improvements in and more OTW.

4) Enhanced Global Cooldown Mechanic - Well, for one the GCD actually shows the correct cooldown time and not the rounded up cooldown time (Hey, what a great idea, let's make it seem slower than it is. WOOT!). The slop timer is working fine right now and we'll continue to look at making the GCD and combat in general more responsive.

5) Continuing to improve Client Stability - As always, lots of fixes going in here. The client is supposed to be more stable (and looks like it so far) but until we get the masses back in...

6) Added new Graphics Settings and seeking more feedback from testers to guide future improvements. You asked for it, you got it. Well, in all fairness we were going to put these in anyway but it never hurts to nudge us a bit at times.

7) Target Nearest Target improved - Yeah! One of my pet peeves addressed.

8) Renown Gear changes and Potency of Potions increased. Tweaking, adding, subtracting, in other words (don't say "nerf", we're still in beta!) balancing.

9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We'll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)

10) Added more loot bags in Tier 1 PQs - Boy, it's going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We'll do the same to T2 as needed. And when the rush is over, we'll tweak downwards.

So, in terms of some other good stuff, lots and lots and lots of bugs fixed and lots of new stuff added to the ToK. But wait, there's more and we'll address some of it next week as well as more coming info in the next update.

Oh, and there's still no such thing as a miracle patch so don't expect one here. Just a ton of fixes, additions and adjustments. We have another major patch coming as well before launch. We don't believe in miracle patches (miracle whip is a whole other subject) here at Mythic but simply hard work and a talented team.

Much respect to my team that is really doing one heck of a job getting things ready for launch.

Mark
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Old Aug 29, 2008, 02:00 PM   #2
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Always Nice you See addressing these problems mark. Makes it Feel that we can trust our developers again, Much more appealing than the "Working as Intended" Message.
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Old Aug 29, 2008, 02:00 PM   #3
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Good news!
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Old Aug 29, 2008, 02:00 PM   #4
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Very good news and now i'm excited for next week as well!
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Old Aug 29, 2008, 02:02 PM   #5
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Thanks for the update. Feels as if you are on the ball Mark - fingers crossed.
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Old Aug 29, 2008, 02:03 PM   #6
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Sweet news indeed
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Old Aug 29, 2008, 02:08 PM   #7
Lyra Shortfuse
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Pathing was a given that it'd get fixed, but I'm glad they're not dilly dallying on it. Pretty much the reason I cut out wanting to play a White Lion.

And the added contribution to medal winners in PQs sounds good. Was getting really sick of getting 1st in contribution to get outrolled by the guy who hit the final boss 5 times ><
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Old Aug 29, 2008, 02:09 PM   #8
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great news! glad to see everything's shaping up before launch
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Old Aug 29, 2008, 02:12 PM   #9
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Woot, nice!
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Old Aug 29, 2008, 02:13 PM   #10
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Quote:
Originally Posted by Lyra Shortfuse View Post
Pathing was a given that it'd get fixed, but I'm glad they're not dilly dallying on it. Pretty much the reason I cut out wanting to play a White Lion.

And the added contribution to medal winners in PQs sounds good. Was getting really sick of getting 1st in contribution to get outrolled by the guy who hit the final boss 5 times ><
God I cant tell you how many times Ive been #1 in contribution, then rolled a 47, and watched some smuck win a greater loot bag after hitting the boss once.
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Old Aug 29, 2008, 02:17 PM   #11
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Thanks for keeping us posted on the progress. Any chance sat link users (login timeouts) will get addressed?

Thanks
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Old Aug 29, 2008, 02:18 PM   #12
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Excellent those were all the things I most noticed needed patching. Nothing like throwing an axe at an enemy NPC and watching them running around like a chicken with it's head cut off (unless the NPC happened to have been a chicken and the axe did in fact chop off it's head ) I think some of my friends who tried White Lion are going to have to give it a second try come Open Beta.
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Old Aug 29, 2008, 02:19 PM   #13
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hmm... seems they are making the rounds to all the popular war forums with this one... I wounder if we will see the beta servers back up before the end of the day...
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Old Aug 29, 2008, 02:20 PM   #14
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Old Aug 29, 2008, 02:20 PM   #15
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Quote:
Originally Posted by Mbj View Post
9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We'll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)

10) Added more loot bags in Tier 1 PQs - Boy, it's going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We'll do the same to T2 as needed. And when the rush is over, we'll tweak downwards.

Mark

Awesome.

If there was one complaint I had about PQ's, it was when I would come in 1st in contribution out of 15 people and come in 15th on the loot roll.

One time there was 4 of us in the PQ. 3 of us actually participating, and one guy just running around doing a quest that happened to be in the PQ area. I got 1st, the two guys in my group got 2nd and 3rd. I came in 4th on the loot roll.

I cried myself to sleep that night...
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